The game it´s under development at this moment, so any kind of collaboration will be more than welcome. We need scenario designers and translators. We encourage you to join our project and become a developer of your own game. Don´t hesitate! Don´t miss this unique opportunity!
Croquetasesina Studios it´s an independent audiovisual producer company from Malaga (Spain). With some projects already done at national and international level, so far it´s dedicated to spots, shorts and documentaries, as well as special effects on them. Founded in 2015 with documentary filming El Jardin de los Sueños, for Hospital of Jaen and association of kids with cancer ALES Jaen, collaborating with different national actors as IZAL group or few first level actors in Spain. After this, another documentary has been done, entire production of the horror short Suggestion and several spots for the Philharmonik Sympphony Orchestra among others. Our latest production to be highlighted was the promotion spot for the Legion 501 in Jaen, with the collaboration of Santi Rodriguez, well-known Spanish actor, and where we made the whole production of the spot, from filming to music and even special effects.
In 2019 Croquetasesina Studios decided to explore new audiovisual productions towards videogames. And the pixeled graphic adventures are the ones more adapted to the style and like of the producers. That´s why they start looking for “forgotten” stories with the intention of recovering them and bringing them to light, taking into account that they are attractive. Soon we begin to look for a team of artists who agree to work collaboratively, with the same enthusiasm and desire to create a classic graphic adventure and thus get 100% involved with the project.
After several months, we managed to bring together several highly qualified people in each of the specialties that we required: graphic designers (for both scenarios and characters), composers, programmers….until we managed to gather a complete team with a great and very promising future. The entire development team decided to join the project with enthusiasm in a collaborative way, that is, none of us are receiving money in exchange for the development of the video game, without exception. In this way, we all work on equal terms, with the enthusiasm that the launch of our own adventure give us and at the pace that our other obligations allow us. Starting from this, we all started the project on equal terms, the reason for collaboration being diverse and different in each case, since some are doing it from personal experience, others from professional projection and others even from remembering their old graphic adventures and to create a dream they once had: their own graphic adventure. However, we will try to finance the projects through a kickstarter campaign in order to further accelerate development work and advance the launch date. By achieving the campaign, we will be able to ensure that the entire team worked within proposed development dates.
The team, as we mentioned, is numerous and is distributed around the world. Spain, Poland, USA, Argentina, France or Germany are the original countries of many of our members.
These are some of the team members:
Creator of the original idea and script. Programmer and music supervisor. Coordinator of the different work areas. His passion for the graphic adventures makes him fully involved in this project with all the desire and enthusiasm to achieve a game that pretends to be at same level to its predecessors. His optimism and open character with the whole team promotes the good development of the videogame.
Gracia Roldán - Web Designer
Gracia designed the entire website and coordinates social networks for our graphic adventure. She is guilty that you can be reading a little more about our adventure here and watching constantly more news in our social networks. Also, communications expert and English translator for the game.
Graphic adventure lover, he is our german translator. Besides graphic designer, he develops websites, such as the one ours has been based on, and comments on graphic adventures in his Youtube channel.
Dani Arroyo - Programmer
Our best scripter, able to do almost everything he wants no matter how hard it is. He creates the puzzles and quizzes that you will have to resolve…
Sevillian artist creator of the banner and other graphic elements. She took part of the pre-production with the Game Design Document and the Art Design Document, as well as supervised visual criteria during initial development of the project.
The authentic artistic genius. If we can highlight anyone among set designers, that´s Luis. He perfectly captures the videogame style in each of his scenarios. Wonderfully develops the world where our characters come to life. We wouldn´t be able to state at hundred percent that he didn´t take part in the design of any of the LucasArts games, even if he denies it. An awesome artist like no other.
Sascha is one of our best stage designers. His wonderful designs bring to our adventure a fantastic vision of the world in which the Black Hawk develops. A unique touch, special and full of quality for a section as difficult as that of the backgrounds.
Designer of the historical images in the intro, she has also done extensive collaborations with set sketches and charming character designs.
Great designer who makes large stage objects with wonderful animations. Besides that, she has contributed with great ideas and sketches reflected in the header of the game.
Sketches designer and in charge of designing the chapter screens. In addition, she has collaborated with some characters and items.
The great Argentinian artist designs the close-ups of the videogame that will take us to a much more personal and intimate view. It will bring us closer to some clues or conversations between characters that will give a unique look to our scenes.
What would our inventory be without the great Joaquin! Capable of designing all inventory items with a few pixels, wonderfully completes the scenes with those details that make them unique. His clean and perfectionist style gives sense to the scenarios with the interface. In addition, he collaborates with beautiful stage sketches.
If an artist knows how to perfectly reflect the personality of the characters, that´s him. Pablo is our lead character designer as well as animator. He has designed all the main characters and most of the secondary ones. A champion of the design!
Brings our characters to life. Jose Luis can make our designs come to life and carry out any action, no matter how frenetic could be. Besides that, as a good creative, he proposes a lot of complementary animations that will give our game much more action that you could imagine.
Composer of the main theme of the videogame. It´s an honor for us to have Jordi in our team; his composer quality makes the soundtrack of the game amazing. Once you listen the main theme, you won´t be able to forget it.
He can give a twist to the soundtrack with totally funny themes. You will enjoy listening each of the composers that the master has created with associated motifs with scenes or characters and you won´t be able to avoid humming without notice it.